Quad village in a frozen peaks caldera
Seed information
- Seed
-
5498717144250953935 - Location
-
-24, 129, 22 - Compatible versions
-
Minecraft Java
•
1.20 - 1.21.11
Works with: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11
Description
This Minecraft seed finds you directly inside a Frozen Peaks caldera. However, there’s more to this caldera as it holds four villages on its corners. Some of the villager houses reach the rim of this Frozen Peaks caldera, giving you a lot to do in terms of community building right off the bat. Besides that, the caldera even has some small ravine openings and some carved out entrances that make it easier for you and your fellows to get inside the caldera without climbing so much.
Your surrounding area is also as convenient as there are a few scattered villages southwest of your spawn area. Additionally, there are two Pillager Outposts nearby and a bunch of Ancient Cities you can explore later on. This Minecraft seed is certainly rare and is heavily abundant in resources. In terms of world generation, you’ll mainly be within the Plains biome, but there are some nearby Groves, Snowy Slopes, and Forests.
Tags
Nearby locations
Village #1 (Plains)
X: 64, Y: 79, Z:
576
Village #2 (Plains)
X: 574, Y: 62, Z:
14
Village #3 (Plains)
Bordering a Grove.
X: -912, Y: 127, Z:
-368
Village #4 (Snow)
X: 667, Y: 78, Z:
597
Pillager Outpost #1
Outside of the Caldera.
X: 96, Y: 109, Z:
272
Pillager Outpost #2
200 blocks from the previous Outpost.
X: -222, Y: 141, Z:
333
Ancient City #1
X: 24, Y: -51, Z:
-360
Ancient City #2
X: -200, Y: -51, Z:
200
Ancient City #3
X: -136, Y: -51, Z:
-680
Frequently asked questions
A seed is just a number or text string that Minecraft uses to generate your world. When you create a world and type something into the “Seed” box (like `12345` or `MyLittleWorld`), the game turns that into a big number. That number is the recipe the game uses to place: biomes, structures (villages, temples, strongholds) and terrain (mountains, oceans, caves). So if you are using the same seed + same version + same edition (Java/Bedrock) = same world layout. Change anything in the seed and you’ll get a different world.
Since 1.18+ Java and Bedrock use more similar terrain generation, so the overall shape of the world can look similar for the same seed: similar mountain ranges, big oceans, etc. but structures and details like villages or ruined portals often don’t line up exactly between Java and Bedrock. Older versions (pre-1.18) are even more different.
No. Seeds are very version-sensitive because Mojang keeps changing world generation. Big updates like 1.13, 1.16, and 1.18 massively changed world gen and 1.20+ keeps tweaking structures and biomes. A 1.16 seed will still load in 1.20, but the world won’t match: biomes can shift, structures move, and if you had a village at spawn that might disappear. The seed number is still valid, but the layout isn’t guaranteed to look the same. As a rule of thumb, always use the same edition and version the seed was shared for if you want your world to look like the screenshots.
A 1.21.1 seed used in 26.1 will generate the same world as long as you’re on the same edition. Mojang usually keeps world generation identical across small patch versions.
You can see your seed by opening the world, press T and type `/seed` in the chat (cheats must be enabled), then press ENTER. On Java, if cheats are off, you can temporarily enable them via “Open to LAN → Allow Cheats → Start LAN World” and then run `/seed` . On **Bedrock**, you can find the seed from the world settings: Advanced page or on the Game page. On multiplayer servers, you’ll only see the seed if the server lets you: some allow `/seed` for all players, some only for admins, and many block it entirely But to find new interesting seeds, people use scripts that check for certain world formations in millions of random seeds, and interesting ones are highlighted and checked.