Windswept savanna island
Seed information
- Seed
-
888881028082452953 - Location
-
0, 70, 0 - Compatible versions
-
Minecraft Bedrock
•
1.20 - 1.21.11
Works with: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11
Description
This Minecraft seed starts you off on a huge Windswept Savanna island that’s absolutely breathtaking. With its floating platforms, waterfalls, and unique terrain, the island itself is a picturesque landscape to behold. There are a couple of Savanna trees and a lot of Stone everywhere, making it a good place to start. Your only difficulty with this spawn point is climbing up and climbing down due to the height of the platforms and the limited blocks you can climb on, minus the waterfall.
In terms of the seed’s world generation, while you might be spawned on an island, the mainland is quite accessible, with the nearest being around 150 blocks east. You’ll find some Jungles and Forests with a winding river around them. In the entire south, southeast, and southwest areas, though, you’ll come across a lot of Savanna biomes. Here, you’ll also find the nearest structures within around 1000 to 1200 blocks, such as a few villages, some Ancient Cities, and a Stronghold under one of the villages. The seed has a lot of valleys, rivers, and has some biome diversity with Desert and Badlands to your far west, but a lot of different greenery biomes if you explore past the 1000-block radius.
Tags
Nearby locations
Village #1 (Plains)
Within a River valley.
X: 760, Y: 95, Z:
808
Village #2 (Savanna)
X: 200, Y: 74, Z:
1160
Village #3 (Savanna)
At the end of a river.
X: -1272, Y: 76, Z:
1096
Village #4 (Savanna)
X: -1384, Y: 96, Z:
712
Ancient City #1
X: 552, Y: -51, Z:
1256
Ancient City #2
X: -728, Y: -51, Z:
1256
Ancient City #3
X: -1048, Y: -51, Z:
1304
Stronghold
Under Village #2.
X: 196, Y: 72, Z:
1156
Frequently asked questions
A seed is just a number or text string that Minecraft uses to generate your world. When you create a world and type something into the “Seed” box (like `12345` or `MyLittleWorld`), the game turns that into a big number. That number is the recipe the game uses to place: biomes, structures (villages, temples, strongholds) and terrain (mountains, oceans, caves). So if you are using the same seed + same version + same edition (Java/Bedrock) = same world layout. Change anything in the seed and you’ll get a different world.
Since 1.18+ Java and Bedrock use more similar terrain generation, so the overall shape of the world can look similar for the same seed: similar mountain ranges, big oceans, etc. but structures and details like villages or ruined portals often don’t line up exactly between Java and Bedrock. Older versions (pre-1.18) are even more different.
No. Seeds are very version-sensitive because Mojang keeps changing world generation. Big updates like 1.13, 1.16, and 1.18 massively changed world gen and 1.20+ keeps tweaking structures and biomes. A 1.16 seed will still load in 1.20, but the world won’t match: biomes can shift, structures move, and if you had a village at spawn that might disappear. The seed number is still valid, but the layout isn’t guaranteed to look the same. As a rule of thumb, always use the same edition and version the seed was shared for if you want your world to look like the screenshots.
A 1.21.1 seed used in 1.21.2 will generate the same world as long as you’re on the same edition. Mojang usually keeps world generation identical across small patch versions.
You can see your seed by opening the world, press T and type `/seed` in the chat (cheats must be enabled), then press ENTER. On Java, if cheats are off, you can temporarily enable them via “Open to LAN → Allow Cheats → Start LAN World” and then run `/seed` . On **Bedrock**, you can find the seed from the world settings: Advanced page or on the Game page. On multiplayer servers, you’ll only see the seed if the server lets you: some allow `/seed` for all players, some only for admins, and many block it entirely