Village on an arc of windswept hills

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Seed information

Seed
466062605810448607
Location
14, 194, 2
Compatible versions
Minecraft Bedrock • 1.20 - 1.21.11
Works with: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11

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R Renee
Posted by Renee
Top Contributor

Description

In this Minecraft seed, you spawn directly under the Windswept Hills with a village on the arc that’s standing several blocks high. The villager huts are scattered around this arc, and you can find a lot of Snowy Taiga surrounding your area. Additionally, there’s a Ruined Nether Portal right under the arc. While you might have a challenging time climbing up and down this arc, the view is quite picturesque, especially with how it stands out against the huge Frozen Ocean, Snowy Beaches, and Snowy Plains. The spawn, overall, has a decent amount of resources that will allow you to build and create the things you need as you start off.

However, when it comes to looking for more structures, these are limited as you travel. The nearest village is around 700 blocks west, while other villages are far northeast and southeast. Then, you can find a Pillager Outpost to the northeast, too. In terms of biomes, mostly, you’ll be dealing with the harsh cold environments this seed mainly has to offer. However, once you’ve crossed the 2000-block mark, you’ll find Plains, Forests, and even a few Cherry Groves.

Tags

Nearby locations

Village #1 (Snow)

Coordinates: X: -792, Y: 64, Z: -248

Village #2 (Snow)

Coordinates: X: 920, Y: 115, Z: -968

Village #3 (Taiga)

Coordinates: X: 1368, Y: 113, Z: 120

Pillager Outpost

Coordinates: X: 627, Y: 63, Z: -908

Frequently asked questions

A seed is just a number or text string that Minecraft uses to generate your world. When you create a world and type something into the “Seed” box (like `12345` or `MyLittleWorld`), the game turns that into a big number. That number is the recipe the game uses to place: biomes, structures (villages, temples, strongholds) and terrain (mountains, oceans, caves). So if you are using the same seed + same version + same edition (Java/Bedrock) = same world layout. Change anything in the seed and you’ll get a different world.

Since 1.18+ Java and Bedrock use more similar terrain generation, so the overall shape of the world can look similar for the same seed: similar mountain ranges, big oceans, etc. but structures and details like villages or ruined portals often don’t line up exactly between Java and Bedrock. Older versions (pre-1.18) are even more different.

No. Seeds are very version-sensitive because Mojang keeps changing world generation. Big updates like 1.13, 1.16, and 1.18 massively changed world gen and 1.20+ keeps tweaking structures and biomes. A 1.16 seed will still load in 1.20, but the world won’t match: biomes can shift, structures move, and if you had a village at spawn that might disappear. The seed number is still valid, but the layout isn’t guaranteed to look the same. As a rule of thumb, always use the same edition and version the seed was shared for if you want your world to look like the screenshots.

A 1.21.1 seed used in 26.1 will generate the same world as long as you’re on the same edition. Mojang usually keeps world generation identical across small patch versions.

You can see your seed by opening the world, press T and type `/seed` in the chat (cheats must be enabled), then press ENTER. On Java, if cheats are off, you can temporarily enable them via “Open to LAN → Allow Cheats → Start LAN World” and then run `/seed` . On **Bedrock**, you can find the seed from the world settings: Advanced page or on the Game page. On multiplayer servers, you’ll only see the seed if the server lets you: some allow `/seed` for all players, some only for admins, and many block it entirely But to find new interesting seeds, people use scripts that check for certain world formations in millions of random seeds, and interesting ones are highlighted and checked.

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