Hollow stony jungle island with open lush caves
Seed information
- Seed
-
2048006411926054072 - Location
-
-2, 150, 9 - Compatible versions
-
Minecraft Java
•
1.20 - 1.21.11
Works with: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11
Description
When you spawn right into this seed, you land on top of a hollow Stony Peaks and Jungle island with open Lush Caves right underneath it. The main Lush Cave is huge and has an opening to the other side of the mountain. It can serve as a getaway base for its wonderful view and huge space to build and mine resources. Aside from that, the island is relatively near the mainlands at the northeasy and southwest by just roughly 100 to 200 blocks, making it easier to travel for more resources you might need to look for.
While for the seed’s world generation, structures are found on the eastern side of the mainland. There are a few villages to the southeast, and Ancient Cities and a lone Pillager Outpost to the northeast. In terms of the biomes you’ll come across, these mostly include Savannas, Plains, Forests, Groves, and Frozen Peaks. To the west, you’ll mostly find the Desert and Badlands. Overall, the seed has a good balance of biome variety and average structure amount, all within 1000 blocks.
Tags
Nearby locations
Village #1 (Plains)
300 blocks northeast from island spawn
X: 285, Y: 130, Z:
-238
Village #2 (Savanna)
X: 843, Y: 63, Z:
611
Village #3 (Savanna)
X: 944, Y: 101, Z:
208
Zombie Village (Savanna)
Near the previous village
X: 1088, Y: 90, Z:
320
Pillager Outpost
X: 1088, Y: 148, Z:
-320
Ancient City #1
X: 632, Y: -51, Z:
-136
Ancient City #2
Underneath the Pillager Outpost.
X: 1016, Y: -51, Z:
-344
Frequently asked questions
A seed is just a number or text string that Minecraft uses to generate your world. When you create a world and type something into the “Seed” box (like `12345` or `MyLittleWorld`), the game turns that into a big number. That number is the recipe the game uses to place: biomes, structures (villages, temples, strongholds) and terrain (mountains, oceans, caves). So if you are using the same seed + same version + same edition (Java/Bedrock) = same world layout. Change anything in the seed and you’ll get a different world.
Since 1.18+ Java and Bedrock use more similar terrain generation, so the overall shape of the world can look similar for the same seed: similar mountain ranges, big oceans, etc. but structures and details like villages or ruined portals often don’t line up exactly between Java and Bedrock. Older versions (pre-1.18) are even more different.
No. Seeds are very version-sensitive because Mojang keeps changing world generation. Big updates like 1.13, 1.16, and 1.18 massively changed world gen and 1.20+ keeps tweaking structures and biomes. A 1.16 seed will still load in 1.20, but the world won’t match: biomes can shift, structures move, and if you had a village at spawn that might disappear. The seed number is still valid, but the layout isn’t guaranteed to look the same. As a rule of thumb, always use the same edition and version the seed was shared for if you want your world to look like the screenshots.
A 1.21.1 seed used in 26.1 will generate the same world as long as you’re on the same edition. Mojang usually keeps world generation identical across small patch versions.
You can see your seed by opening the world, press T and type `/seed` in the chat (cheats must be enabled), then press ENTER. On Java, if cheats are off, you can temporarily enable them via “Open to LAN → Allow Cheats → Start LAN World” and then run `/seed` . On **Bedrock**, you can find the seed from the world settings: Advanced page or on the Game page. On multiplayer servers, you’ll only see the seed if the server lets you: some allow `/seed` for all players, some only for admins, and many block it entirely But to find new interesting seeds, people use scripts that check for certain world formations in millions of random seeds, and interesting ones are highlighted and checked.