Cherry grove woodland mansion and village
Seed information
- Seed
-
4287867395741691490 - Location
-
0, 109, 0 - Compatible versions
-
Minecraft Bedrock
•
1.20 - 1.21.11
Works with: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11
Description
For this Minecraft seed, you spawn right in a Cherry Grove biome. As you walk forward, you’ll see a huge Woodland Mansion floating on a lake with a village right around it, too. It’s a sight to behold with two structures all in one area. Additionally, your environment also has some thick forests nearby, giving you a lot of Wood-based resources on the get-go. On the eastern side of your spawn area, though, you’ll find a Plains biome too.
In terms of world generation, there’s a massive Ocean biome to the east. While for biomes, you’ll mostly encounter Forests, some Stony Shares, Jagged Peaks, and Groves within 1000 blocks. Then, for structures, the nearest structure to you is a Pillager Outpost. While for villages, these are mostly found to the northeast of your spawn area. Besides that, there are a handful of Ancient Cities too. Overall, this seed offers a great starting point, featuring nearby structures and lush greenery.
Tags
Nearby locations
Village #1 (Plains)
On a hill.
X: 616, Y: 111, Z:
-520
Village #2 (Taiga)
Near a river valley.
X: 264, Y: 106, Z:
-808
Village #3 (Plains)
Close to a river.
X: 744, Y: 110, Z:
-808
Ancient City #1
X: 424, Y: -51, Z:
168
Ancient City #2
X: 584, Y: -51, Z:
-328
Ancient City #3
X: 600, Y: -51, Z:
-632
Ancient City #4
X: 904, Y: -51, Z:
-664
Pillager Outpost
X: 376, Y: 135, Z:
56
Frequently asked questions
A seed is just a number or text string that Minecraft uses to generate your world. When you create a world and type something into the “Seed” box (like `12345` or `MyLittleWorld`), the game turns that into a big number. That number is the recipe the game uses to place: biomes, structures (villages, temples, strongholds) and terrain (mountains, oceans, caves). So if you are using the same seed + same version + same edition (Java/Bedrock) = same world layout. Change anything in the seed and you’ll get a different world.
Since 1.18+ Java and Bedrock use more similar terrain generation, so the overall shape of the world can look similar for the same seed: similar mountain ranges, big oceans, etc. but structures and details like villages or ruined portals often don’t line up exactly between Java and Bedrock. Older versions (pre-1.18) are even more different.
No. Seeds are very version-sensitive because Mojang keeps changing world generation. Big updates like 1.13, 1.16, and 1.18 massively changed world gen and 1.20+ keeps tweaking structures and biomes. A 1.16 seed will still load in 1.20, but the world won’t match: biomes can shift, structures move, and if you had a village at spawn that might disappear. The seed number is still valid, but the layout isn’t guaranteed to look the same. As a rule of thumb, always use the same edition and version the seed was shared for if you want your world to look like the screenshots.
A 1.21.1 seed used in 26.1 will generate the same world as long as you’re on the same edition. Mojang usually keeps world generation identical across small patch versions.
You can see your seed by opening the world, press T and type `/seed` in the chat (cheats must be enabled), then press ENTER. On Java, if cheats are off, you can temporarily enable them via “Open to LAN → Allow Cheats → Start LAN World” and then run `/seed` . On **Bedrock**, you can find the seed from the world settings: Advanced page or on the Game page. On multiplayer servers, you’ll only see the seed if the server lets you: some allow `/seed` for all players, some only for admins, and many block it entirely But to find new interesting seeds, people use scripts that check for certain world formations in millions of random seeds, and interesting ones are highlighted and checked.