Badlands cliffs and village
Seed information
- Seed
-
2090070116 - Location
-
-16, 118, -56 - Compatible versions
-
Minecraft Java
•
1.20 - 1.21.11
Works with: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11
Description
In this Minecraft seed, you spawn on a Wooded Badlands cliff. Once you climb up higher and head a bit south, you’ll find that the cliffs hold a village right on the ocean surface. The lower portions of the cliffs have a few cave openings where you can easily mine resources. Plus, there’s a gorgeous streaming lava fall on the side of the village. Another feature of this seed’s spawn area is that there’s a shipwreck washed up on the village, floating on one of the villager huts.
While you have a nice cove-like spawn area, your surrounding environment might be quite a challenge. Despite the Wooded Badlands, to gain early-game resources, finding more villages will be a bit more difficult. Most villages are found on the western side of your spawn area, requiring you to cross the ocean. There’s one Zombie Village down southwest, and then two Ancient Cities in the mainland area of your spawn within 600 blocks. Other than that, there’s a Stronghold to the far west of your spawn. There aren’t many natural landscapes, and greenery is hard to come by.
Tags
Nearby locations
Village #1 (Desert)
X: 64, Y: 65, Z:
816
Village #2 (Desert)
X: -464, Y: 72, Z:
320
Village #3 (Desert)
North of previous village.
X: -464, Y: 72, Z:
-496
Zombie Village
X: -496, Y: 65, Z:
688
Stronghold
X: -1426, Y: 75, Z:
-124
Ancient City #1
X: 168, Y: -51, Z:
-136
Ancient City #2
X: 168, Y: -51, Z:
-600
Frequently asked questions
A seed is just a number or text string that Minecraft uses to generate your world. When you create a world and type something into the “Seed” box (like `12345` or `MyLittleWorld`), the game turns that into a big number. That number is the recipe the game uses to place: biomes, structures (villages, temples, strongholds) and terrain (mountains, oceans, caves). So if you are using the same seed + same version + same edition (Java/Bedrock) = same world layout. Change anything in the seed and you’ll get a different world.
Since 1.18+ Java and Bedrock use more similar terrain generation, so the overall shape of the world can look similar for the same seed: similar mountain ranges, big oceans, etc. but structures and details like villages or ruined portals often don’t line up exactly between Java and Bedrock. Older versions (pre-1.18) are even more different.
No. Seeds are very version-sensitive because Mojang keeps changing world generation. Big updates like 1.13, 1.16, and 1.18 massively changed world gen and 1.20+ keeps tweaking structures and biomes. A 1.16 seed will still load in 1.20, but the world won’t match: biomes can shift, structures move, and if you had a village at spawn that might disappear. The seed number is still valid, but the layout isn’t guaranteed to look the same. As a rule of thumb, always use the same edition and version the seed was shared for if you want your world to look like the screenshots.
A 1.21.1 seed used in 1.21.2 will generate the same world as long as you’re on the same edition. Mojang usually keeps world generation identical across small patch versions.
You can see your seed by opening the world, press T and type `/seed` in the chat (cheats must be enabled), then press ENTER. On Java, if cheats are off, you can temporarily enable them via “Open to LAN → Allow Cheats → Start LAN World” and then run `/seed` . On **Bedrock**, you can find the seed from the world settings: Advanced page or on the Game page. On multiplayer servers, you’ll only see the seed if the server lets you: some allow `/seed` for all players, some only for admins, and many block it entirely