Badlands and stony shore sanctuary
Seed information
- Seed
-
8888946813044849258 - Location
-
-80, 94, -16 - Compatible versions
-
Minecraft Java
•
1.20 - 1.21.11
Works with: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11
Description
As you enter this Minecraft seed, you spawn right in a huge Badlands and Stony Shores biome with a quaint Plains sanctuary surrounded by a small river. The Badlands around you are technically a Wooded Badlands, so despite the arid starting point, you’ve got a lot of resources in terms of both wood and stone. You can even find a couple of cows on the sanctuary itself. There are even a few cave openings around the Badlands’ walls if you’re considering mining deeper for more resources.
When it comes to the seed’s world, you’ll find that you’re mainly dealing with Wooded Badlands, regular Badlands, and some Eroded Badlands. To the west, you’ve got some Forets, Jungles, and Savannas. Then you have a huge ocean up north. In terms of structures, there are multiple Ancient Cities, with up to six, and you can find all within less than 1,000 blocks. Then there are three scattered villages within 700 to 1000 blocks.
Tags
Nearby locations
Village #1 (Plains)
Near a cave.
X: 747, Y: 87, Z:
-412
Village #2 (Savanna)
X: -880, Y: 66, Z:
-464
Village #3 (Plains)
Close to some Savanna and Jungle biomes.
X: -1088, Y: 70, Z:
-897
Ancient City #1
A couple of blocks northeast from spawn.
X: 8, Y: -51, Z:
-168
Ancient City #2
West of spawn point.
X: -280, Y: -51, Z:
424
Ancient City #3
X: -136, Y: -51, Z:
424
Ancient City #4
X: -744, Y: -51, Z:
248
Ancient City #5
X: -904, Y: -51, Z:
152
Ancient City #6
X: 936, Y: -51, Z:
-136
Frequently asked questions
A seed is just a number or text string that Minecraft uses to generate your world. When you create a world and type something into the “Seed” box (like `12345` or `MyLittleWorld`), the game turns that into a big number. That number is the recipe the game uses to place: biomes, structures (villages, temples, strongholds) and terrain (mountains, oceans, caves). So if you are using the same seed + same version + same edition (Java/Bedrock) = same world layout. Change anything in the seed and you’ll get a different world.
Since 1.18+ Java and Bedrock use more similar terrain generation, so the overall shape of the world can look similar for the same seed: similar mountain ranges, big oceans, etc. but structures and details like villages or ruined portals often don’t line up exactly between Java and Bedrock. Older versions (pre-1.18) are even more different.
No. Seeds are very version-sensitive because Mojang keeps changing world generation. Big updates like 1.13, 1.16, and 1.18 massively changed world gen and 1.20+ keeps tweaking structures and biomes. A 1.16 seed will still load in 1.20, but the world won’t match: biomes can shift, structures move, and if you had a village at spawn that might disappear. The seed number is still valid, but the layout isn’t guaranteed to look the same. As a rule of thumb, always use the same edition and version the seed was shared for if you want your world to look like the screenshots.
A 1.21.1 seed used in 26.1 will generate the same world as long as you’re on the same edition. Mojang usually keeps world generation identical across small patch versions.
You can see your seed by opening the world, press T and type `/seed` in the chat (cheats must be enabled), then press ENTER. On Java, if cheats are off, you can temporarily enable them via “Open to LAN → Allow Cheats → Start LAN World” and then run `/seed` . On **Bedrock**, you can find the seed from the world settings: Advanced page or on the Game page. On multiplayer servers, you’ll only see the seed if the server lets you: some allow `/seed` for all players, some only for admins, and many block it entirely But to find new interesting seeds, people use scripts that check for certain world formations in millions of random seeds, and interesting ones are highlighted and checked.