Wide jagged peaks mountain
Seed information
- Seed
-
4489057056054590644 - Location
-
0, 158, 0 - Compatible versions
-
Minecraft Bedrock
•
1.20 - 1.21.11
Works with: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11
Description
With this Minecraft seed, you spawn at the edge of a very wide Jagged Peaks mountain that runs from a birth north down to the southeast for around 500 blocks. The mountain is surrounded by a variety of biomes, such as Forests, Dark Forests, Pale Gardens, Plains, and Old-Growth Spruce and Pine Taigas. Within the mountain itself, you’ll find a lot of deep ditches and sharp peaks, which might make it hard to make a flat and stable starter base on the mountain. You’re better off building on the mountainside or on the ground for this one.
For this seed’s world generation, you’ll find a couple of Jagged Peaks and Groves within the southeast area of theworld. There are also a couple of rolling hills to be found. In terms of structures, you can find two Ancient Cities right underneath the Jagged Peaks mountain spawn. On the east side of the mountain, there’s a Plains village, and on its rough outskirts southeast, there’s a Pillager Outpost. If you head up north, you’ll find more of these structures all within less than 800 blocks. Overall, this Minecraft seed has some convenient structure and biome distribution all within 1000 blocks.
Tags
Nearby locations
Village #1 (Plains)
On the east side of the Jagged Peaks mountain.
X: 264, Y: 140, Z:
184
Village #2 (Plains)
Close to a river.
X: 120, Y: 94, Z:
-360
Pillager Outpost #1
On the southeast outer area of the Jagged Peaks moutnain.
X: 328, Y: 120, Z:
472
Pillager Outpost #2
Within a deep ditch.
X: 504, Y: 108, Z:
-440
Ancient City #1
X: 104, Y: -51, Z:
-136
Ancient City #2
X: 40, Y: -51, Z:
168
Ancient City #3
X: -296, Y: -51, Z:
-328
Ancient City #4
X: -264, Y: -51, Z:
504
Frequently asked questions
A seed is just a number or text string that Minecraft uses to generate your world. When you create a world and type something into the “Seed” box (like `12345` or `MyLittleWorld`), the game turns that into a big number. That number is the recipe the game uses to place: biomes, structures (villages, temples, strongholds) and terrain (mountains, oceans, caves). So if you are using the same seed + same version + same edition (Java/Bedrock) = same world layout. Change anything in the seed and you’ll get a different world.
Since 1.18+ Java and Bedrock use more similar terrain generation, so the overall shape of the world can look similar for the same seed: similar mountain ranges, big oceans, etc. but structures and details like villages or ruined portals often don’t line up exactly between Java and Bedrock. Older versions (pre-1.18) are even more different.
No. Seeds are very version-sensitive because Mojang keeps changing world generation. Big updates like 1.13, 1.16, and 1.18 massively changed world gen and 1.20+ keeps tweaking structures and biomes. A 1.16 seed will still load in 1.20, but the world won’t match: biomes can shift, structures move, and if you had a village at spawn that might disappear. The seed number is still valid, but the layout isn’t guaranteed to look the same. As a rule of thumb, always use the same edition and version the seed was shared for if you want your world to look like the screenshots.
A 1.21.1 seed used in 1.21.2 will generate the same world as long as you’re on the same edition. Mojang usually keeps world generation identical across small patch versions.
You can see your seed by opening the world, press T and type `/seed` in the chat (cheats must be enabled), then press ENTER. On Java, if cheats are off, you can temporarily enable them via “Open to LAN → Allow Cheats → Start LAN World” and then run `/seed` . On **Bedrock**, you can find the seed from the world settings: Advanced page or on the Game page. On multiplayer servers, you’ll only see the seed if the server lets you: some allow `/seed` for all players, some only for admins, and many block it entirely