Split cherry grove and forest crater with a lake
Seed information
- Seed
-
1045835532 - Location
-
-72, 88, -60 - Compatible versions
-
Minecraft Java
•
1.20 - 1.21.11
Works with: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11
Description
For this Minecraft server, you’re overlooking a lake that’s been bordered by a Forest. As you look up, you’ll notice that you’re actually surrounded by a crater with two areas split between Cherry Groves and Forests. It’s a very tranquil scene as the crater is mostly covered with the Plains biome around the lake. The walls of the crater also have some small cave openings you can easily hop into for mining resources.
Then, for the world generation of the Minecraft seed, there are a couple of scattered villages outside of the crater. Additionally, there’s a Pillager Outpost, an Ancient City, and a Stronghold all within 1000 blocks from your spawn point. For other natural landscapes and biomes, you’re mostly going to encounter the Plains, Forests, and the Savanna biomes. There aren’t many unique rock formations, but you have a lot of open spaces for creating builds.
Tags
Nearby locations
Village #1 (Plains)
X: -336, Y: 113, Z:
-304
Village #2 (Plains)
Within a valley. Also has a small underground opening leading to a cave.
X: 199, Y: 76, Z:
576
Village #3 (Plains)
X: -496, Y: 88, Z:
688
Ancient City
Within a forest biome.
X: -1016, Y: -51, Z:
424
Pillager Outpost
X: -496, Y: 69, Z:
-1200
Stronghold
Underneath a Frozen River.
X: -1196, Y: 61, Z:
1172
Frequently asked questions
A seed is just a number or text string that Minecraft uses to generate your world. When you create a world and type something into the “Seed” box (like `12345` or `MyLittleWorld`), the game turns that into a big number. That number is the recipe the game uses to place: biomes, structures (villages, temples, strongholds) and terrain (mountains, oceans, caves). So if you are using the same seed + same version + same edition (Java/Bedrock) = same world layout. Change anything in the seed and you’ll get a different world.
Since 1.18+ Java and Bedrock use more similar terrain generation, so the overall shape of the world can look similar for the same seed: similar mountain ranges, big oceans, etc. but structures and details like villages or ruined portals often don’t line up exactly between Java and Bedrock. Older versions (pre-1.18) are even more different.
No. Seeds are very version-sensitive because Mojang keeps changing world generation. Big updates like 1.13, 1.16, and 1.18 massively changed world gen and 1.20+ keeps tweaking structures and biomes. A 1.16 seed will still load in 1.20, but the world won’t match: biomes can shift, structures move, and if you had a village at spawn that might disappear. The seed number is still valid, but the layout isn’t guaranteed to look the same. As a rule of thumb, always use the same edition and version the seed was shared for if you want your world to look like the screenshots.
A 1.21.1 seed used in 26.1 will generate the same world as long as you’re on the same edition. Mojang usually keeps world generation identical across small patch versions.
You can see your seed by opening the world, press T and type `/seed` in the chat (cheats must be enabled), then press ENTER. On Java, if cheats are off, you can temporarily enable them via “Open to LAN → Allow Cheats → Start LAN World” and then run `/seed` . On **Bedrock**, you can find the seed from the world settings: Advanced page or on the Game page. On multiplayer servers, you’ll only see the seed if the server lets you: some allow `/seed` for all players, some only for admins, and many block it entirely But to find new interesting seeds, people use scripts that check for certain world formations in millions of random seeds, and interesting ones are highlighted and checked.