A zero-tick farm is an exploit (now patched in newer versions) that allowed instant crop growth, historically causing server lag and performance issues. By manipulating how Minecraft handled block updates, players could force crops like sugarcane, bamboo, and cactus to grow instantly, bypassing normal growth timers and creating farms that produced resources hundreds of times faster than intended. While incredibly efficient, these farms often tanked server performance and were eventually patched in version 1.16.
Zero-tick farms exploited a bug in how Minecraft processed block updates when pistons moved blocks. The mechanism relied on replacing the block underneath a plant within a single game tick (1/20th of a second):
This process happened so fast (zero ticks) that the plant received conflicting update signals—causing it to grow a full stage immediately rather than waiting for the normal random tick.
The exploit worked on crops that grow on top of themselves:
Regular crops like wheat, carrots, and potatoes couldn't be zero-ticked because they don't grow upward—they progress through growth stages on the same block.
While zero-tick farms were efficient for players, they destroyed server performance:
Each piston cycle triggered hundreds of block updates per second:
This overwhelmed the server tick processor, causing TPS drops and lag.
Instantly-grown sugarcane/bamboo immediately broke and spawned item entities:
Ironically, despite causing server lag, zero-tick farms were sometimes the only farms that still worked on extremely laggy servers because they didn't rely on random ticks.
Zero-tick farms were officially patched in snapshot 20w12a (March 2020), which became part of Minecraft 1.16. The fix changed how plants received block updates during piston movements, preventing the conflicting signals that caused instant growth.
Some players loved zero-tick farms for their efficiency, while others celebrated their removal for eliminating unfair advantages and server-killing lag.
For players who want zero-tick functionality on modern versions, mods exist to restore the exploit:
Un-patch Zero Tick Farms (Fabric mod):
Bedrock Edition still supports zero-tick-style farms because its piston mechanics work differently than Java Edition. Bedrock players can build "zero-tick" sugarcane and bamboo farms that use observer-piston clocks to force rapid growth.
However, Bedrock zero-tick farms don't use the exact same exploit as they rely on observer update mechanics unique to Bedrock's redstone behavior.
Zero-tick farms represented peak technical Minecraft where clever players exploiting unintended game behavior to create absurdly efficient farms. However, they also highlighted the balance between player creativity and server stability:
Most players agree the patch was necessary for server health, even if it removed a beloved exploit.
With zero-tick patched, efficient farms now use legitimate methods:
These farms are slower than zero-tick but don't destroy server performance.
Zero-tick farms were an exploit that allowed instant crop growth by manipulating block update timing during piston movements. While incredibly efficient, they caused severe server lag by spamming block updates and spawning hundreds of item entities per second.
Mojang patched zero-tick in Minecraft 1.16, restoring balance and server stability, though Bedrock Edition still supports similar mechanics due to different redstone behavior.
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